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I'm tired of the endless arguments and negativity, so I propose we discuss some long-overdue changes to the game: Part 1: Roads Often, you don't know which roads to use on which map, and it's good if you get a reasonable opponent, but what if someone is overly principled?! Then you have to play Jebus on medium roads or XL on fast roads. I suggest that everyone who is interested express their opinion; I'll ask for a poll to be added in about two weeks. Since I started, I'll be the first to speak up. All of this is just my opinion, of course!! M200 should be played on slow roads so that the game doesn't end too quickly: either in the first week or on day 121. Ideally, the game should last 123-133 days. CM: all roads are acceptable, but I'm still in favor of medium roads. L-maps, including mirror maps, should be played on medium roads so that there aren't too many fast encounters in the first week. The exception is something like Mininoastalgia, because a fast encounter in the first week is almost impossible there, but I would still leave medium roads as the default; fast roads speed up the game too much and introduce a certain imbalance into the gameplay. XL Jebus: the point of playing Jebus is to build an army in the first week, and then go out and fight at the beginning of the second week, so fast roads are ideal! XL+U: MM6A, HM12A, 6LM10A, Spider - with fast roads, the starting distribution, logistics, and stables start to play a big role, and a fast encounter in the first week becomes almost inevitable, so I am DEFINITELY in favor of medium roads as the default!!! 8HM8A: I don't have enough experience with this map to judge the roads, so I'll ask the experts to speak up! BigNostalgia: the same as above.
I agree with all the points, especially regarding the ban on fast roads for XL+U.