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In general, the idea has merit, but there are purely technical difficulties. The main problem is the non-linearity of the campaigns. In the editor for Heroes 3, you can create a non-linear campaign, but I can't imagine how to implement the transition from dark to light. Although, if you only create Roland's campaign for now, there won't be such problems.
Overall, I think it's worth a try. But it's better to do it not for WOG, but for the regular Heroes – scripts aren't needed there, but the campaign will be compatible with all versions of Heroes, including WOG.