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RPG based on Might and Magic.

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We have already decided. The decision satisfies both conservatives and innovators.

Added 9 minutes later
Here is the compromise I was talking about. We have a joint project that will be called "M&M FRPG". It will include two FRPG games - Kings of Might and Magic (KoMM) and World of Might and Magic (WoMM). The first is Sarah's project, where the GMs are her, me, and Magnus. The second is mine, and you can join as a GM if you want. The differences between our projects: KoMM explores the planet Enroth after the Cataclysm of Reckoning, which has acquired a new name, races, etc. WoMM is Enroth, in which the Reckoning did not happen (Axeoth exists, but not a single refugee from Enroth has set foot in this world). In addition, facts will occasionally appear that correct the inconsistencies of the Chronicles; we will compile these corrections together. As I said, Sarah will be the GM in it. Our projects will be indirectly coordinated. For example, he has some facts in his RPG that relate to Enroth before the Reckoning, and I can use them in my RPG, or I have facts that will affect Enroth after the cataclysm - he can mention or use them. I, as a GM, have full access to the plot of KoMM, and Sarah has access to the plot of WoMM (even if she is not a GM). Thus, neither the innovators nor the conservatives, who want the return of the old, good Enroth (and I am one of the latter), will be against the M&M FRPG project. We will organize a "double FRPG". WoMM will be held on HW.