Civilization: Rome
Leader: Caesar
Victory conditions:
Other civilizations:
Persia, Carthage, Macedonia (playable)
Celts, Egypt, Goths, Scythians (unplayable)
Starting Conditions
I am red, gray is Carthage (we are in a locked war with them, i.e., there is no way to make peace; the same applies to Macedon and Persia), green is Macedonia, purple is Persia.
As you can see on the map, I have significantly fewer cities than the other three major powers, which is a serious disadvantage because in Civilization (at least in the third installment) this is essential for development and maintaining military power.
On the other hand, as I later realized, the Romans had enough other advantages to compensate for this shortcoming: firstly, mobile and easily built settlers, secondly, they have the best units in this scenario (legionaries are excellent both defensively and offensively, plus they can build roads, which is also very important).
First Turns
- Attacked the Celts, Egyptians declared war on me.
- Persians demanded Mathematics, I refused, they declared war on me (I shouldn't have skipped classes; otherwise, they wouldn't have asked me to copy my homework).
- The Golden Age began, I befriended the Macedonians, Carthaginians and Egypt declared war on them.
- Managed to build several Great Wonders at once.
- Captured Sicily.
- Taught mathematics to the Macedonians in exchange for literature and astronomy.
- Made peace with the Celts in exchange for two of their cities, bought off the Scythians with gold. I didn't want to split my army into several fronts.
- Lost two armies due to clumsiness, which slowed down my advance through enemy territories.
- Then chaos ensued, a circular war; during this time, the Persians dominated the east (as it turned out later, this was a fatal turning point for me).
Naval Battles and Unit Transportation
Only one naval unit was available for construction, which severely limited the possibilities of naval battles and made them extremely boring. And since my main opponent - Carthage - was located across the sea, I had to deal with this against my will.
Late Game
Got very tired – too much micromanagement.
Carthaginians
I spent most of the time fighting alongside these guys. Sometimes I captured their cities, sometimes they took them back, but in the end, I still managed to put them in their place (by the end of the game, they had only two cities left; unfortunately, I didn't have time to destroy them; maybe bonus points would have been awarded).
Persians
At some point, I was able to start advancing south and west, which allowed me to begin rapid growth. At the same time, I noticed the colossal successes of the Persians in the east, but since they were so far away, I could not interfere with them in any way.
Result: ✗
Enjoyment: ★★★★★
Difficulty: ★★★★★
Summary
When a timer appeared warning about the last twenty turns, I realized that I would no longer be able to overtake the Persians. If the game continued for some more time, I would probably have won by population and territory, but it turned out like this. On the other hand, in such a situation, there would have been a possible war with the Persians, which I really did not want - at this stage, it would require too much micromanagement.
Victory conditions, culture, top 5 cities and demographics, power, points