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Regarding the first point – in this version, Water becomes stronger than Logistics in the late game; just one movement restoration spell alone justifies taking the school, and the other spells are also enhanced. Plus, the blue hat is enhanced with an additional control spell.
Yes, this is naturally the case with 1 restoration per hero, like with Damage Dealing. Wicc
Regarding the second point – it's a very foreign mechanic for Heroes... limiting teleportation based on the number of hit points... it's better to introduce some other limitations.
I disagree with the idea that it's foreign; demonization is done this way. I tried to make the coefficient a multiple of common creatures (ducks, angels), but since new items were added, Ment's idea of limiting it appeals to me much more:Ment
In Heroes 5, there's a certain number of creatures per mana unit. However, this isn't the best option; instead, introducing a coefficient that depends on the level would be good. For example: 10 creatures, level 1, for 1 mana 7 creatures, level 2, for 1 mana 4 creatures, level 3, for 1 mana 2.5 creatures, level 4, for 1 mana 1.5 creatures, level 5, for 1 mana 1 creature, level 6, for 1 mana 0.5 creatures, level 7, for 1 mana Or, depending on the growth rate, but that might be less elegant.