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Please provide a detailed description of the mechanics, including numbers and how it depends on the skill level.
For MP regeneration (level 5), I think it would be better to give a fixed number instead of a percentage, so that the regeneration doesn't depend on logistics. The numbers could be:
* +250 without the Water skill
* +500 basic Water
* +750 advanced
* +1000 expert
The mana cost is similar to other control spells - 20 mana without the skill.
For creature teleportation (level 3), also give a fixed amount in hit points:
* 350 without the Fire skill
* 700 basic
* 1050 advanced
* 1400 expert
Make the mana cost lower so that weaker players can use it a couple of times without needing to regenerate - 12 mana.