Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
He's not ready yet – it's being assembled piece by piece. Also, I'm waiting for models from my colleagues, specifically for the Faceless Ones, Simurghs, and Desert Guardians (we also discussed options for reworking the Titan and Fire Dragon, borrowing models from Heroes 7). Currently, I'm working on textures for creatures and towns (yesterday, for example, I was creating an autumn variant for the Haven town). I'm also working on balancing (adjusting stats and abilities of units). It might be necessary to adjust the skill wheel again and recalculate spells – I've come up with one option for magic, and I'll rework some things later. Considering the time constraints, you can imagine – getting to the final version is like reaching China in a well-known pose :D
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...