For example, I wanted to give the skeleton archers an animation of shooting with an arc, like the special ability of archers. Everything was great, except that the helmet would hang in the air... Sometimes it works, sometimes it doesn't.
For the animations to match, the models must be similar.
Now I have a question myself.
How do I change/add an animation for the projectile's flight when a creature shoots?
The Night Hag has a shooting animation, but there is no animation for the ball lightning. How can I transfer it from the witches to them?
Added 2 minutes ago
Question (maybe not entirely on topic, but still): if you give a melee fighter (skeleton warriors) the ranged attack ability, what will the shooting animation look like? And how do you add one, for example, from skeleton archers?
in the case of skeletons...
You need to find the file
****\Heroes of Might and Magic V - Tribes of the East\data\data\_(AnimSet)\Creatures\Necropolis\SkeletonWarrior-arena.(AnimSet).xdb
and insert it there, similar to the existing ones:
rangeattack
If you don't do this, the creature will just stand still, even though the shot will technically be made.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)