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I suggest adding control abilities to other schools of fire magic:
* Add movement point regeneration to water magic = logistics become even more valuable.
* Add army stack teleportation from hero to hero to fire magic = weaker heroes can assist in clearing areas more effectively, intelligence becomes more important, and playing with multiple heroes becomes necessary.
I suggest weakening the effect of the red spell: instead of completely disabling magic, it significantly reduces spell power (from -13 to -20) + reduces magic skill (from expert to advanced, from advanced to basic, basic removes the skill).