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Esports Federation and Heroes 3

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#38
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In various Starcraft esports, players practice tactics on pre-defined maps, and no one seems to complain. In LAN tournaments, we can reduce the timer to the Blitz level because everything is practiced beforehand, which shortens the game time and brings us one step closer to esports. Not to mention that random artifacts or guards on the map introduce randomness that cannot be predicted, making it impossible to choose the ideal development path for your castle. There's also an opponent who can make adjustments to your development path. Also, there are fixed maps where the starting positions of the castles are randomized, so you can't predict in advance where you and your opponent will be. You can also include several fixed maps in the map pool to limit the possibilities for everyone to develop perfect tactics. And you can give players several months to prepare, or announce the maps right before the tournament so that no one can prepare in advance. But Vic says that the future lies in mirror matches, and we have to believe him. So, that's the situation.