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Round table

#3803
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Suggestion: to avoid a poor road network, Blue should start with any other symmetrical color that is sufficiently far from Red.
Of course, this will significantly reduce the game's focus on colors, and it's even possible that both players will end up with roads of Blue level. But I believe that the choice of color (on templates like 6LM, 8MM, Daim, add more as you like) is too high a price to pay for choosing a race – because the remaining 2 races can easily be made practically equivalent, and the outcome will depend more on the layout. And, gentlemen, not a word about skill!
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