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In my opinion, the negative attitude towards the fourth installment might be related to the "habit" of adhering to classic Heroes gameplay rules (e.g., - the hero doesn't fight, - an army without a hero is not an army, - there should be more and better monsters, - "one is not a warrior," - if there's a gate, use a catapult; if there's a castle, it must have "invisible archers" inside, etc.). However, those who tried to understand the authors' vision and looked at the fourth game as a separate game, albeit within the series, saw many good things... I certainly did.