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#3156
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Rockmachine
We started playing. Although I knew that using a Citadel hero against Elves wasn't the best idea. Whatever, let's play. It started well – but my main hero was a Speed Lord (I forgot his name). In the end, it seemed like a decent development, but I was weak in magic – I had no magic points, and practically no magic. As a result, I took 2 Swamp Castles – and while I was taking them, the opponent came to my capital with 4 Angels and Slow, and captured it. I didn't even know about Slow, so I realized that I probably wouldn't get anywhere. On turn 136, I had a choice: either clear the treasure, which would be a very bad option with a Citadel hero, although my troops were decent, or try to take the opponent's capital, while he was in mine. That's what I did. But it didn't work. I sneaked up to his capital with my entire army, but I was in for an unpleasant surprise – his scout with 20 Dryads weakened my army very well. Plus, he had a Fireball spell with 65 damage, which also worked very well for him. As a result, with a depleted army, I attacked his capital – where his scout had teleported. As a result, he restored his magic, although I don't know how he did it; he had 10 points, and then 40 in the same turn, and I didn't even fight. The castle with a Fireball spell with 65 damage + Dryads, which are not easy to kill, surrendered. Because his main hero with 4 Angels and 40 Elves was on the way. Thanks for the game.
Rich territory with lots of gold, but nothing else. Cahl turned out to be an ok main hero, took 2 cons on week 2, and some prisons with high level spellcasters like xarfax, who could melt down many a big part of the enemy army. Thanks for playing!

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