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Sacred Haven of Debauchery

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Morning
There's information that at higher difficulty levels, your warriors miss more often, despite their accuracy stat, due to increased corresponding coefficients.
In any game with a lot of randomness where it has too much influence, there are no difficulty levels, or rather, there is only one. "Hammers of Fate" and "Tribes of the East" are clear examples.:smile18:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).