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Heroes 5.5 WarGame Edition - Tactical Edition.

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#532
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Ment
If the mod has an extra ID for a spell and compatibility with other mods that require this ID is not planned, you can make adding a turn an activatable ability.
As I understand it, there are only 4 such spells.
SPELL_ABILITY_CUSTOM1
SPELL_ABILITY_CUSTOM2
SPELL_ABILITY_CUSTOM3
SPELL_ABILITY_CUSTOM4
However, for each specific class, you can customize its effect and its application conditions.
By the way, an idea for the Orcs - to receive useful bonuses for sacrificing goblins.
P.S.
Nargott
by placing production buildings near the enemy
What production buildings can be built near the enemy in Heroes?