In the first week, I moved into an adjacent zone, where I scouted and took four zombie external dwellings, planning to later trade them in the Dragon Utopia for something more valuable. The enemy necropolis was also captured. At the end of the week, the question of building nags arose. Due to a lack of money, I doubted their necessity for a long time, but eventually put them up. On 121 with 60 zombies and 120 blues, I decided to take conservatory 2. There wasn't enough money for the rest, but following Stiki's commandment, I decided that tempo is everything. I estimated the chances of success at 5% and, deciding that was enough, took the risk. The griffins let me down, and the angel was never delivered. After the loss, I had to wait another two days to buy a hero and nags to finish what I started in the conservatory. Losing two days was a smaller disappointment compared to all the sold resources. Farewell, guild upgrade.
In the third week, having accumulated power, I took the Dragon Utopia, which for three days prior I had to dance circles around until I found an approach. The reward was a book of air, and after that, I built a TP at home. In the fourth week, I gathered more troops than the opponent, but lagged behind in stats. I was caught in the Castle. I fought without the cloak of renunciation, with which the battle would have swung in my favor. 17 angels were weaker despite the opponent's 400 troglodytes and advantage in vivs. As it happened, I had to trade off to zero and start everything from scratch. Here the advantage was on my side; on the very first day, I gathered 600 skeletons from all castles, 4 angels from the conservatory, and having an advantage in the number of heroes and castles, I made a strategically important move — I left all artifacts on a secondary hero, including shackles, and gave myself up to the opponent in the Castle.
A well-deserved victory for the opponent. Thanks for the game.