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Sacred Haven of Debauchery

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#57467
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Arandor
Veg, can you say something about the board game "Agricola"?

It's a game about developing your own household. You build a cottage, have children, grow plants, and raise animals. The main feature of the game is crisis management - you constantly lack resources, either your family is starving or you can't build anything, and by the end of the game, you never manage to do everything you planned - it's not like "Farm Frenzy." The main drawback that is usually attributed to the game is the lack of interaction between players, even indirect interaction; each player is really just digging in their own garden. I haven't played it, only went through the tutorial on a tablet, and read a lot of reviews about it. I would like to try playing it once to form my own opinion.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!