Improve the pathfinding algorithm. For example, if some object stands on a road (such as a mana well), the path should be plotted through it automatically without going around (unless the object is the destination). If an object usually offers something (for example, a choice: +1 SP or +1 Intelligence), then in the case of simply passing through it, it will offer nothing. In addition to this, make resources passable, meaning you can simply walk over gold and collect it while doing so.
Improve the random map generator regarding the calculation of "meat" provided in zones. Here I am referring more specifically to Jebus Cross. That is, each zone (not a treasure zone) should have approximately the same amount of meat that can be obtained from hives/cons/caches, etc. The same suggestion applies to the balance of artifacts per zone.
Improve the template generator regarding the distribution of artifacts. For example, on a map without water, there cannot be "water" artifacts or scrolls with boats, etc.; in the Dragon Utopia, there cannot be two shields.
The ability to restart with automatic regeneration of the map using the same options.
Add the ability to decline a skill from the witch's hut.