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#14
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Team: Illusionary Barrier Team
*Small hitbox.
*Long reaction time given for using Last Spells.
*Can use a Last Spell with only one bomb remaining.
Reimu Hakurei

Special Skill: Doesn't get hurt when colliding with an enemy familiar.
Normal Speed: ★★★★
Focused Speed:
Shot type: Mind Amulet (self-guided, wide range, medium damage)
Spell Card: Spirit Sign "Fantasy Orb"
Last Spell: Divine Spirit "Fantasy Seal -Blink-"

Yukari Yakumo

Familiar: Summoning Shikigami, type-Yakumo (self-guided; weak damage)
Normal Speed: ★★★★
Focused Speed:
Shot type: "Apparition Needle" (fires in front of her, high damage)
Spell Card: Border Sign "Quadruple Barrier"
Last Spell: Boundary "Quadruple Barrier of the Imperishable Night"

Level
The first part, although it may seem difficult at first attempt, is actually quite simple and I didn't have any problems with it. After the midboss, the difficulty increases noticeably: everything starts flying faster and more unexpectedly. Thanks to numerous attempts, I somehow managed to memorize the level, and subsequently, problems arose only in two places, including the last spell card that fills the entire screen. It is important to note that despite this, I could have played much better: I skipped many points, making things easier for myself.

Keine Kamishirasawa

Midboss of this level. At first, her first and third spell cards caused me great difficulties, but later on, she became relatively easy to defeat (although not without occasional random failures).

Spell Card No. 192: Past "Ancient History -Old History-"

Difficulty: medium.
At first, it seemed very difficult and was hard to manage, but later it became very easy.

Spell Card No. 193: Reincarnation "Returning-Bridge Ichijo"

Difficulty: easy
Here's the opposite situation – at first, this spell card was the easiest of all for me, but then when I got used to the others, it turned out to be a little more challenging than I expected; nevertheless, it is still easy and can be overcome with good reflexes.

Spell Card No. 194: Future "New History Of Phantasm -Next History-"

Difficulty: medium
Similar to #192, except that at first it seemed completely impossible.

Fujiwara no Mokou

Boss of the extra level. One, two, three.

Spell Card No. 195: Limiting Edict "Curse of Tsuki-no-Iwakasa"

Difficulty: easy
Not the most pleasant spell card, as random failures occurred quite often, but overall it is relatively easy to manage, not least because everything moves so slowly in it.

Spell Card No. 196: Immortal "Fire Bird -Flying Phoenix-"

Difficulty: medium
It's a matter of positioning. If you think through your actions beforehand, you will pass easily; if you try to rely only on reflexes, you are likely to lose.

Spell Card No. 197: Fujiwara "Flaw of Forgiving Shrine"

Difficulty: medium
At some point, I started using Reimu's special skill, which allowed me to defeat her without any problems; with other characters, I rate its difficulty as medium – there is nothing extremely difficult about it, and the pattern is simple, but problems may arise.

Spell Card No. 198: Deathless "Xu Fu's Dimension"

Difficulty: medium

Spell Card No. 199: Forgiveness "Honest Man's Death"

Difficulty: medium
Laser of evil - I never fully understood how it works, but it was relatively easy to manage.

Spell Card No. 200: Hollow Giant "Woo"

Difficulty: medium

Spell Card No. 201: Everlasting "Phoenix's Tail"

Difficulty: easy
Actually, I passed it immediately on the first try.

Spell Card No. 202: Hourai "South Wind, Clear Sky -Fujiyama Volcano-"

Difficulty: hard
The most problematic of all and the main reason for my long playthrough of this level.

Spell Card No. 203: "Possessed by Phoenix"

Difficulty: medium
The point is to survive for ~75 seconds while experiencing four types of attacks.
The first, third, and fourth are quite simple; the second one is difficult.

Spell Card No. 204: "Hourai Doll"

Difficulty: medium
Ugh, how many times did I die at this spot, just a step away from victory...

Last Spell; Spell Card No. 205: "Imperishable Shooting"

Difficulty: unknown
This spell card is additional and only affects the final score. I encountered it for the first time only when I finished the game, so I didn't have time to evaluate it – I lost almost immediately at the beginning on something that seemed relatively easy.

Musical themes: Extend Ash ~ Hourai Victim


Reach for the Moon, Immortal Smoke

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