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After several resets and rematches, the game went as usual – a rather poor underground map, with a lot of blocks but not many worthwhile relics at the beginning. Meanwhile, my opponent was swimming in money all week, but by turn 121, he started running out. Soon after, I saw a dragon with angels, confirming my suspicions. I had to retreat underground, giving up a lot of hives because I had almost nothing to fight with. My opponent over-leveled a Necromancer to level 8. I couldn't give up Earth magic, so I invested in a Treasure map and found the Orator's Hat, which gave 15% Necromancy, along with decent defenses. But starting from turn 131, he started making mistakes. He messed up almost everything he could. I managed to take back the hat from a hero with almost 100 lords, leaving him with only 4 skeletons. :rolleyes: After that, there was a lot of back and forth. My opponent took back the Wings, which made the game much harder, but I managed to catch his main hero and steal some growth. Then, he prevented me from eating the Treasure hero I was targeting, and he took back the Orb I was trying to steal, but I couldn't. In the end, on turn 134, I bought a hero without troops in the Necropolis and, thanks to the 15+5% Necromancy bonus, I created 750 skeletons in 4 turns. My opponent, on the timer, put 60 ducks on a hero without artifacts and a hero in the garrison with 4 angels, which I took advantage of. Thanks for the game.