In early June, I will be launching an RPG based on Might & Magic:
General game description.
A vast fantasy world with two dozen competing nations, numerous intrigues, diverse creatures, and ancient magic. There are three types of quests: Local (given by almost anyone), Regional (given by important NPCs or rulers of nations), and Global (there is only one, and a regional quest can lead to parts of it).
Example: The king of the knights gives the task of leading an army to invade the lands of demons. After capturing the demons' Castle, the heroes find a letter addressed to the demon prince (a global quest).
Quests from different groups of players can often be contradictory.
Each regional quest affects the outcome of the global quest and the overall political situation.
The world of the RPG is dynamic, and in the lands captured by the knights (the previous example), taverns and cities appear; however, a partisan movement may arise, an influx of bandits into this region, and a division of the feudal lords of these lands, and it will be unknown whether it is better to have a demonic province nearby or one of your own, but with unrest.
In this game, players can receive NPCs to help them, for example, by receiving a barony and a Castle as a gift.
Also: a new skill system (important, basic, and additional), 12 schools of magic, 3 combat schools for warriors (instead of magic), the ability to use the help of gods and perform rituals, and much more…
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