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[TOURNAMENT-HotA] BLITZ-JEBUS CROSS

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#312
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Diabler
I abandoned the previous strategy and decided to rely on luck. At level 111, I captured 2 resource chests and gained control of a town. I couldn't see any Cons, but there were 3 resource nodes (one very far away) and 3 treasure chests (one even further than the node). There was also a hidden stash of horses. My Gundula leveled up, gained armor, and learned the Log spell. In the graveyard, I found a +3 sword and a +3 spellbook. There was also a +3/+3 shield. Near the golems, I found a +3 knowledge hat. One of the secondary objectives was a swamp. I decided to place ducks in the fort and horses in the fort, as there were no angels in sight and none were expected. At level 117, I found a second stash of horses behind 14 upgraded cats. I managed to break through and was left with only the horses. I entered the stash, and it turned out I didn't have enough money. Luckily, I remembered that we were playing HotA, and resources accumulate in the banks. There was a captured external market, so I converted all the resources from the angels into money. I took 3 hives (4+6+6), upgraded them, took a +2 all-stats universal item, and headed to the expert-level Earth town to fight the annoying Nixies. With stats of 15, 10, 10, 10, it was strange that they were so difficult to defeat, but I managed. Then I ran towards the center, thinking this was the longest run through the center in the world. I took a prison along the way, found a +3 all-stats amulet, and continued. At level 125, I picked up 3 Titanesses that were lying around and entered the Utopia. I received a ball and a +4 all-stats item. At level 126, I reached the opponent, who was standing next to the universal item. I took it, equipped the shackles I had found earlier, and attacked.
Gundula: around 20-15-20 + Earth mastery, shackles
10 champions, 18 monarchs, 6 gigas, 6 cyclops, 1 single unit
1 archmage, 6 archers, 1 archmage, 10 ducks, 8 cyclops, and single units of ducks
Tazar: 8-12-2-4
With a significant advantage in spell power, I was considering whether to equip the ball or not, as the enemy had archmages with stats of 1-4, 5-9, 1-4. However, I decided not to. I had a -3 leadership penalty, but even with everyone fighting as hard as they could, and me fighting like a crab with claws, it was difficult to overcome the enemy's superior stats and numbers.
Thank you for the game.
On the map, there were 2 Cons (2+3), several hives, and 3 Utopias, all quite far apart. There was also a town with Earth and Tazar quickly took the Log spell. I gathered everything by level 122 and at level 123, I took a mini-Utopia with artifacts for Necropolis and pendants against the wave of death, and upgraded the archers. I had a choice: either gather a few more objects + Utopia, but this would give Tazar an extra turn, or rush towards the center for luck. I chose the latter, but I didn't make it in time and was overwhelmed. Thank you for the game!