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King of the Hill 2

#172
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Sanin
Thanks to an extra 2k at the trade, I bought up everything I wanted. Started without rests. On the first day, I pulled Moandor level 5 from prison; there is an external dwelling of archers and a couple of cons. I was slightly short for angels, so I settled for monks in the citadel.

At 121 I take a second con, another one a couple of days later. All skeletons and all own-health eaters died. Then it turned out that the road network is such that the opponent is cut off from most of the map, while I have plenty of roads. No one went for contact on the second week; I personally didn't go because of Vidomina's good magic stats.

On the third week, I entered a treasure zone; not far from there are two Dragon Utopias—the first has stats, the second has КВ and wings. A couple of moves later, I covered part of the power through an external tavern, followed by a surrender. Thanks for the game.
Started in the underworld, had double, with 4 cons by the start of the 3rd week I brought out 11 angels, but there is a road junction to the whole map while I have one inconvenient road with a fake external tavern that covers everything possible for me; the only direction is to the super-treasure zone by the village, so I went there, but the opp at 133 already has stats 15-20-17-26 and air control with air at the very first treasure zone from two Dragon Utopias at the entrance, + no fewer angels with an exit to archangels; as for me, after opening the super-treasure zone it's not bad, with a box for all of level 4, a Dragon Utopia for the crown cap and 3 libraries, which gave theoretical chances of victory, but the fake external tavern that hit everything for me, just as I thought, left no chance.
Thanks for the game!
ICQ-685884492

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