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[ ] Now, the brief information about the number of players and map sizes is displayed more accurately in the template name, plus the information about the sizes changes depending on the selected water abundance (this was actually done in beta 1) in the RMG settings. [ ] In the RMG settings window, it is now absolutely impossible to select non-working settings. (now H, XH, G map sizes are fully correctly taken into account; buttons for invalid sizes and quantities become unavailable; unlike previous versions, map sizes are correctly compared, for example, L+U is larger than XL) [ ] A player who joins the game now sees which template and which roads the host chooses, i.e., they no longer see the original RMG settings window. [-] fixed a bug with the overview in Overlord mode [ ] changes for compatibility with the future version of HotA
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In the final version, a number of new features will also be transferred to SoD (new displayed timer, RMG settings)
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In general, I shouldn't be releasing these betas, as absolutely no one looks at them or tests them. Since there have been no crash reports or complaints in a month, I will assume that everything works perfectly and I will add all the latest new features to the final release without additional testing.