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#3783
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zoog
Let me share some statistics. Over all the games I've played, I've come across dozens of chests with the "Control" artifact, but here's the thing: if we exclude cases where 1) a hero without wisdom experience takes it, 2) it's taken when the hero already has control, or 3) the control (in books/scrolls) is acquired anyway within a day or two, the benefit of these chests was only noticeable in _one_ game – when the opponent had taken all the towns, and in the very end of the wasteland, I received all the magic (the opponent still caught up and killed me a week later, but that's beside the point). I just remember these cases.
What about you – what percentage of "Control" chests have actually changed the outcome of a game? I'm not counting the possibility of giving the existing "Control" or "Knowledge" artifact to a second hero/scouts.


When we played without the "restructuring" feature, "Control" in chests often decided the game. Because before you build 10 Guilds, you go through many chests. But I haven't remembered such a thing happening recently... yes.

By the way, I'm curious what you think about building Guilds in the Castle with the "restructuring" feature to quickly get Town Portal.
http://heroes3.tv/aiwe