The "deadly strike" ability cannot be considered imbalanced unless you use a cheat in the form of constantly saving and reloading to manipulate the random number generator.
Give a small chance to a weak hero, divide it into several stacks, and you get a chance to at least halve the stack once: 44% for two stacks, 58% for three stacks, 68% for four stacks.
If the ability worked with a standard check, I wouldn't have any complaints about it. :)
But 4 units of tier 6, yes, that's an imbalance.
In general, in the first week, you can get several tier 6 units through Necromancy. But for this, you need to "accumulate some corpses" to break through the necessary pits/djinns/wyverns/ancients.
I would only allow them to be raised after building a structure in the city, for example, the Temple of the Underworld (a requirement for building a building for the Undead).
I would rework the Knights' abilities according to the following logic:
Heavily armored cavalry with a decent shield, consisting of such terrible creatures that even Necropolis couldn't find a place for them. :D
And as for Veres himself, here's roughly what a revision of his specialization might look like (a couple of options off the top of my head):