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NHF – new heroes for Heroes V 3.1.

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#2828
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I tested it and checked its compatibility with TE. Scripts that modify starting armies don't work. The rest seem to be compatible. As for NHF, the heroes are amusing, quite amusing... Especially Veres is fun. For example: he manages to defeat a group of about 40 Dwarf Riders (if they spawn nearby) on the first day, receives 4 (!!!) Death Knights, and starts destroying everything alive and undead. B - balance. Death Knights are generally an unbalanced unit; if they appear in the army relatively consistently due to their ability to eliminate half a stack of any size, regardless of the "strength" ratio between the attacker and the attacked. If you're going to include Death Knights in the army, you definitely need to change their abilities. By the way, here's a tip: since there are heroes who specialize in certain creatures (like Veres, for example), it would be beneficial to provide enhancements for them, so that it would be advantageous to keep these creatures in that hero's army. There are a few non-standard ways to achieve this.