Aha. As you can see in the screenshot, I finished without spell cards and with no lives left; my lack of experience with the final boss had an impact (I passed it on the fifth attempt). In this game, the patterns seemed more difficult in themselves, but the ability to collect a lot of life fragments and spell cards allowed for more mistakes, and besides, I played as Sakuya this time – her gameplay was somewhat different from what I'm used to, but it seemed more convenient for a "quick" playthrough. The main difference is that her spell card doesn't deal damage; instead, it puts a shield on the character (it’s like stopping time) which explodes if you touch anything, while not losing any health. At the same time, if its duration expires and it isn't needed, the player gets 3/8 of the spell card fragments back, which made it possible to break through some areas by brute force and be bolder where otherwise I wouldn't have dared.
The most annoying boss: Kagerou Imaizumi
Well, the main point is that I died in places where I "shouldn't" have, and in this regard, I couldn't help but remember Maylin from the sixth part, about whom I wrote in my first post. The patterns are simple, but there were times when I stupidly failed.
And I laughed at this: 1 and 2
The boss I liked the most: Seija Kijin
This image perfectly describes the essence of this character: she reverses controls, flips the screen, and so on. That is, you can imagine that a second ago you pressed left and flew left, but now right, up and now down, etc., while the screen also flips at the moment you dodge bullets flying towards you.
My favorite musical theme: Ichlings of the Shining Needle ~ Little Princess