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#4865
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Origin: Ito Clan
+40% AGI, cost of "Ninja" skills reduced by 2.

Origin: Samurai
+4 to Attack Bonus, cost of Ken-ryu skills reduced by 1.

Origin: Hirano Clan
Specializations in "Ranged Combat" and "Arquebuses", +4 to both.

Origin: Ilinar – Sphere of Politics, Business or Craftsmanship
Conscience +20


Origin: Ilinar – “Legion of Death”
HP +40%, Attack Bonus +5


Origin: Ilinar – “Ilinar Wizards”
SP +25%, MP +25%, ability to use two spells in one turn (cannot move at the same time).


Origin: Ilinar – “Black Arrow”
Bow specialization (+skill with it), military craft specialization (+scout), RC +10%, RDMG +50%


Origin: Ilinar – “Guardians of the Republic”
ACC (block) +100%, RSS +10%, resistance to elements +20%


Origin: Ilinar – “Morning Star”
ACC +75%, AGI +75%, HP +25%


Origin: Kingdom of Illiniar – Servant of the Throne
Ability to choose any origin bonus except for special ones.

Origin: Yorn
Resistance to cold +70%, character deals twice as much damage to northern barbarians, while also receiving a doubled chance to dodge their attacks; character deals +10% damage from maximum health to dwarf opponents; ACC +30%, AGI +30%, MEN +30%. Character is twice as difficult to detect, stealth attacks deal x2 damage, RDMG +50%.


Origin: Sintan
Kalevrites and non-humans receive twice as much damage from any source, cost of "paladin" specialization skills reduced by 1, immunity to mind control, righteousness and prayer deal damage instead of restoring health, HP +80%.

Origin: Nozenrot – Royal Army
Reload -1, ACC +50%, AGI +50%, MOV x2, Arquebusier, ranged weapon, physical training, balance.[/COLOR]

Origin: Knight of Nozenrot
HP +25%, +25% AGI, +25% ACC, crit against self -20%, skill in wearing heavy armor, shield and one-handed weapon proficiency (+specialization), additional turn.

Origin: Ninsharia – Meshed
Loyal follower of Ninsharia.
Defense +30, Attack +4


Origin: Ninsharia – Aristocrat
Loyal follower of Ninsharia, loyal to the queen.
Defense +60, Attack +8, wealth, ability to create two slaves.


Origin: Kingdom of Geirt
Cost of "Krieger" specialization skills reduced by 1, cost of "Paladin" specialization skills reduced by 1, +10 Attack Bonus, resistance to elements +25%.


Origin: Kalevritia
Cost of "Paladin" specialization skills reduced by 1, effectiveness of constructive magic is doubled, fire magic deals 50% more damage, MP +100%.


Origin: Kalevria
Cost of "Paladin" specialization skills reduced by 2. Holy protection is twice as powerful, prayer restores twice as much health, righteousness restores 10% more health


Origin: Duchy of Puria
Wealth, ability to create a companion, skills requiring education do not require skill points.


Origin: Asvaldr
50% chance to resist negative effects, resistance to elements +40%.

Origin: Shunian
Tail strike - paralysis (1.5 agility/stamina), immunity to poisons.


Origin: Teios
Character can fly. Character has the ability to charm. Male target must pass a check (MEN against MEN), otherwise he will be forced to submit to the enchantress. Male characters deal half damage and receive double damage. Intimacy causes the victim to become a slave forever worshiping their mistress. 100% fire resistance.


Origin: Yan'Shi
Immunity to cold spells. +50% water resistance, -100% fire resistance. Melee attacks can paralyze opponents (strength+10-stamina) and deal +50% cold damage. Cold magic deals 50% more damage and costs twice as little.


Origin: Melkoria
RACC +100%, RDMG +50%, extra shot (bow).

Origin: Orc +50% any damage (fire) or +100% MP or +60% HP or MOV x2 or paralysis (Defense/6)[/COLOR]

Origin: Ishanad
SP +44%, MP +66%, character can learn player-created spells.

Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария