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I have an idea for hero specializations. It's actually used in the original game.
Let's take a hero like Iris.
The essence of her specialization: in battle, regular (unupgraded) griffons are replaced with identical ones, but with the "Dive Attack" ability (because other heroes' regular griffons can't dive attack).
Here's the process:
1. We use NCF.
2. We create copies of some creatures, but with additional properties.
3. When a hero specializing in a particular creature starts a battle, we replace them in their army with the created copies.
4. When the battle ends, we switch them back.
PROFIT.
This way, you can significantly strengthen not-so-powerful creature-focused heroes.
Let's take a hero like Iris.
The essence of her specialization: in battle, regular (unupgraded) griffons are replaced with identical ones, but with the "Dive Attack" ability (because other heroes' regular griffons can't dive attack).
Here's the process:
1. We use NCF.
2. We create copies of some creatures, but with additional properties.
3. When a hero specializing in a particular creature starts a battle, we replace them in their army with the created copies.
4. When the battle ends, we switch them back.
PROFIT.
This way, you can significantly strengthen not-so-powerful creature-focused heroes.