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The Fate of Erefir Linel Darwening
Path 1: The Dark Lands
44% recover health
77% die
100% gain experience
66% become a grandmaster
90% find treasure
88% find an artifact
55% find a companion

Path 2: Teios
33% die
22% find an artifact
22% become enslaved
22% become a grandmaster
77% gain experience
33% find treasure
11% become a victim of the Ishanad sorcerers' experiments

Path 3: My Own Path...
88% gain experience
44% become a grandmaster
1% become the strongest warrior in Erathia
22% become disabled
22% die
22% become blind
22% become deaf
33% gain fame
44% find treasure
33% find an artifact
22% find love
33% become enslaved
33% end up in prison
33% change faith
22% have children
22% become a bandit
22% become a pirate
22% learn magic
11% undergo changes in the Dark Lands
11% be eaten by Shunian
11% freeze to death in the north
11% become a victim of experiments
11% drown in the sea
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер