Thank you very much for the clear and detailed answer!
Added after 22 hours and 41 minutes
Situation #2 (save from the first day with all guards attached)
Jebus Cross template
In terms of zones, this is probably the simplest of all the templates I've seen. There are no problems with defining the zones, but some other questions have arisen.

1) As I understand it, this is a bugged passage that shouldn't exist at all. According to the rules for this template, it is forbidden to use it until the guards to the center are cleared from both zones. That is, in this case, blue needs to clear the archers to exit to the center and the ifrits + unicorns in order to use this bugged passage later. The AI in this game used this passage (without clearing the guards, of course). Accordingly, if a real player were in its place, I would be fully entitled to demand a tech loss, am I right?

2) In the game, I cleared the Black Knights, but I didn't clear the Titans. Am I violating the rules by entering the zone with the stones? As I understand it, both of these guards are guards of the passage (one on the way, and the other without), and accordingly, I can clear either one and then move around without restrictions. Is that correct?

3) What do the dragons guard? As I understand it, the ifrits guard the exit from my starting area. Accordingly, to move around the center, is it enough to clear only them? And to go to the opponent, is it enough to clear only the ifrits in the center and the archers on the way to him (and fly over the dragons with a control spell), or am I also obliged to clear the dragons as a duplicate of the ifrit guard?
4) Why does the Jebus rules mention the possibility of taking a restart on the slow paths? That is, why can't you simply remove the slow paths when generating the template (generate only fast and medium paths)?
P.S. Is having three native castles on the starting area legal?