We played without roads :laugh: :joke: :fun:) It would seem that the conflux is at an advantage here - but already on turn 1-1-1 you can see that the adjacent zones are sand, snow, and swamp, the only hope was the Underground + I also saw Vidomina from the opponent -- which means it won't be easy for him) In the Underground I couldn't even take a village - a blocker from the guard of the passage. Week 2 was tough, with only 2 hives and a Griffin Conservatory on 6 spawns + the game format saved us from chains(c), and on top of that I couldn't dig up the Necro... On turn 1-4 I 1) freed a level 5 with basic Necromancy %), 2) killed a necrobot with an artifact booster and the Grail, and 3) dug up 3 more necromancers, quickly maxed out their expertise - sent them in all directions - but there weren't many directions to go, noway + very low density of neutrals (by that time all 3k guards are killed) - but 60% compensated for that, in 2 weeks I gathered 1700 skeletons, and if not for the losses on archers, it would have been 2k. Found control (КЗ in the backlands) when the opponent had already had it for 3 weeks, Luna level 15 with КО quickly rushed there, with a Dragon Utopia with КА nearby - and on the very next turn the opponent speeds up near my castle, gg.
Without roads everything is very slow, but it also turned out interesting and mysterious - easier to kiss your own back than to return to your hometown for reinforcements %) But since I love exploring-scouting in games, I enjoyed it, although someone might not like it so much(c).
Thanks for the match.
Thanks for the perversion) I'm quite the pervert myself) ы:smile04: