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But some things in this layout don't "fit" the template.
1) There is a passage between zones 6 and 7 that isn't on the diagram at all This passage has no guards, only Goblins from the crystals. (By the way, in the game I actively used this exact passage. Accordingly, I want to understand — what will happen to me in a real game? Will I be given a technical loss for using a generation bug, will they say it's fine because it generated that way, or did I just arrange the zones incorrectly and there is supposed to be a passage there?)
The thing is, mines located close to the border of another zone very often create bugged passages that are not intended by the template. In the case marked with the red arrow on the left, there is no passage, but where the crystals are, there is one. Obviously, it is bugged. By the way, this situation is regulated by the rules.
4. Panic and Balance Templates: Map setting options: size L-U, players - 2, computers - 0, teams – 0; no water, strong monsters, difficulty 130% (rook), turn time limit – 6 minutes, with a chess timer - (16:00+06:30+01:00). Additionally: - It is forbidden to enter treasury zones (10 on the Balance template, 6, 9, 12 on the Panic template) via bugged passages until the guards corresponding to the template diagrams have been defeated. - Use of Fly and Dimension Door spells is forbidden. - On the Panic template, heroes Solmir, Dimmer, and Aislinn may use their signature spell against opponent heroes only if the player has built a level 4 Mage Guild in one of the cities or captured a city with a built MG4. It is not necessary to visit this castle with the hero. If the condition is met, it does not matter whether castles with built MG levels are subsequently controlled. - the corresponding spell was obtained by any of your heroes after visiting the Scholar;