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#3516
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It's clearly about countering each enemy's perception on the battlefield.
That's the "difficulty," and it applies every turn, as far as I know, to stealth, for example.
And, by the way, there's nothing "unlimited" in any case; it seems to imply that there can be a very large number of enemies. And a throw against each one.
Let's say 300 against (in the best case) 50? I wouldn't say so. However, such a price would justify the skill.