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There's a problem.
The autosave.gm2 file saves the game at the beginning of a turn. Now, if a crash or error occurs during a turn transition, there's nothing to load the game from. A save file with a three-digit name also saves at the beginning of a turn in this case.
And it's not entirely clear why a three-digit save file at the beginning of a turn is given a 10-minute timer. Ideally, its timer should match the in-game timer.