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For me, those two events from the archers' ambush only work for enemy computer-controlled heroes.
Well, in this case, it's a defense against intruders from outside... I didn't play, I just looked in the editor, assuming the most likely scenario - a cordon that needs to be overcome to exit the spawn area... So, in our case, the spawn area is significantly larger... :)
However, the spawn area is limited not only by physical obstacles but also by the time it takes to run through it... The entire map cannot become a spawn area anyway... But that's very subjective.