After completing all the procedures for concluding the contract, she went to the slave market.
Ilinarians (laborers)
Do not require good living conditions but are greedy and easily succumb to fleeting impulses.
Work equally well everywhere – satisfactorily.
Can hardly stand up for themselves.
Ilinarians (specialists)
Require only the best living conditions, are demanding, and hardly compromise.
Work equally well everywhere – excellently.
Can hardly stand up for themselves.
Kalevrites
Are undemanding but take their faith very seriously.
Build excellently.
Work well in the fields.
Work poorly in mines.
Fish poorly.
Can offer some resistance if they have weapons.
Taosians
Their behavior will largely depend on the policies chosen within the colony.
Work poorly in mines.
Build satisfactorily.
Work excellently in the fields.
Fish excellently.
Can hardly stand up for themselves.
Melchorians
Are very freedom-loving.
Work poorly in mines.
Build poorly.
Work poorly in the fields.
Fish excellently.
Can hunt.
Can stand up for themselves (if they have bows).
Geirites
Are undemanding but constantly demand war.
Work satisfactorily in mines.
Build poorly.
Work poorly in the fields.
Fish satisfactorily.
Are good warriors.
Dwarves
Are undemanding.
Work in mines better than anyone else.
Build better than anyone else.
Work very poorly in the fields.
Fish very poorly.
Can stand up for themselves.
Orcs
Are undemanding.
Work well in mines.
Build well.
Work poorly in the fields.
Fish satisfactorily.
Are good warriors.
Yoruns
Are greedy and cunning.
Work well in mines.
Build excellently.
Work poorly in the fields.
Fish well.
Can stand up for themselves. Can scout. Can hunt. Easily tolerate cold weather.
Since the ships will be built automatically, determine the percentage of colonists.
Added 1 minute ago
Tirza arrives at the tavern almost immediately after Melphegor.