Skip to content
User Avatar
#266
Auto-translated

Nuesh


Nuesh's childhood was typical for a child from a poor family – the streets, dubious acquaintances, petty theft. Little attention was paid to raising the boy, and he only appeared at home to sleep.
As he got older, Nuesh, along with his best friend Hili and their group of questionable friends, began engaging in larger-scale robberies – mainly robbing caravans and selling captured prisoners, but during hard times, they didn’t shy away from burgling the homes of wealthy citizens. The gang was forgiven for such escapades because it still served as a supplier of the most delicious and plump human "merchandise" for the royal table.
Nuesh started noticing that he looked at Hili not just as a friend. He often noted how beautiful her figure, gait, and eyes were… The girl couldn’t help but notice her companion’s strange glances, and she seemed unconcerned about it, but somehow more and more often offered him her company in various risky adventures. His comrades suspected nothing until one day Nuesh and Hili returned without loot, shabbily dressed and surprisingly happy…
More and more refugees from other Shunian cities appeared in the city, and rumors multiplied about invaders from the south. The flow of caravans decreased, and their security increased, and increasingly the gang had to live off the property of fellow citizens. The guards' patience ran out, and eventually, a raid was carried out on the group. Many bandits fell in that battle; Nuesh miraculously managed to escape, but Hili was taken prisoner. The young man tried to arrange an escape for his beloved, but due to unfortunate circumstances, the girl was executed as an example to other criminals two days before the planned rescue…
There was no point in staying here. If not for the thirst for revenge, there would also be no reason to continue living. The Shunian gods, who weren't particularly benevolent anyway, completely stopped answering prayers. The army of invaders under the banners of Elulu-Suen was already visible from the city walls. Nuesh made a decision.
A gift for his new allies was the head of the scoundrel who signed Hili’s death warrant.

In Onitana, the ability to fight is clearly valued higher than the ability to rob – Nuesh quickly understood this simple truth. He agreed to learn martial arts and achieved certain successes after some time. His natural agility allowed him to become a good saboteur, who could easily leave the enemy army without a commander or a couple of combat mages, and in case of failure, defend himself until reinforcements arrived. More complex tasks were eliminating spies and deserters. The last task for Nuesh was an assignment from Namkhani herself to eliminate a traitorous warlord who had fled with valuable information. The pursuit led the Shunian to Corwellia, but the trail of the fugitive disappeared, and Nuesh found himself broke…

Inventory: dagger, two throwing knives, supply of poison and ingredients for it if possible, small savings, food and water supplies, lockpick set, as well as a cloak with a hood and a long strong belt that can be used to tie someone up.

Stats:
Strength - 20
Endurance - 20
Agility - 45
Perception - 40
Intelligence - 10
Magic - 3

Race: Shunan
Religion: Elulu-Suen
Origin: Teios (Onitana)

Skills:

Assassin

Stealth
Check: agility+50% against the target's perception. Requires one turn to activate; no cooldown.
Stealth attack deals double damage. (1)
Assassination
Penalties for targets in gray visibility zones increase to 60%, and in red, to 100%.
Melee: attacks made directly from behind deal four times the damage, ignore resistances and armor. Applicable only with a one-handed weapon.
Ranged: attacks made from the red visibility zone deal two and a half times more damage. Damage does not stack with stealth. (2)
Trickster
Ability to re-roll an unsuccessful result in gambling games. Ability to pick locks. Agility is three times higher outside of combat. (1) (1)
Poisoner
When creating a character, the player can come up with 2 poison recipes that he will use in further gameplay. (1) (1)
[23:12:13] Drakkoshka: Ok, then like this.
1. High damage over a small number of turns, no additional effects or distraction (reduction of accuracy, clumsiness, etc., look at the parameters yourself for balance). Applied to weapons.
2. Minimal or no damage; the poison acts for as long as possible, weakening preferably all parameters. If everything isn't possible, then first consciousness and magic, then strength, if there's enough left. Added to food/water.
[23:12:57] Lunatic: (ok)
Throwing Knives
The character is trained to throw knives; range - 7.
Damage: (perception/2)% of target’s max hp. A critical hit deals four times the damage. (1)

One-Handed Weapon

One-Handed Weapon Technique
Penalty when using one-handed weapon is nullified. (1)
Parry
ACC vs. opponent's ACC. When using a shield in the second hand, a 30% penalty is applied. (1)
Counterattack
Successfully deflecting an attack allows for a counterattack (ACC +30%). (1)
Agility
Additional attack. (1)
Swiftness
Additional attack.
ACC +30% (2)
А, вот почему.

🏹🎪+⛓️♿=💕