We played a random map. I took level 111, and my opponent didn't take a restart. Falx spawned on the Swamp. On the fourth day, Charon appeared. Nearby, I saw an outer lair of Air Elementals. Further away, I found a dwelling of Fairies. And I started collecting skeletons along the way. I took a Dwarven Mine with 75 Dwarves. I cleared the guard in the teleport, and on the other side, there were 20+ ranged archers. I decided to wait before entering the adjacent zone. On day 114, I noticed my opponent there. :eek: The roads are fast, so we'll rush to level 115. Charon had already gathered 100 skeletons, received a Log and Earth. There was also a Stable and an outer Market. I cleared the archers on level 115 and ran to the elevator to the surface, from where I had seen my opponent. I guessed the direction and reached my opponent's castle (it turned out that it takes 2 turns to run from castle to castle). There were a Citadel and some units. I thought my opponent would surrender because 100 skeletons on day 1 is a force. But it was different. During the turn, the red army moved to the castle, where Alkin appeared and attacked. Charon: 5, 3, 4, 2, 4 (5 mana), 100 skeletons, 14 Air Elementals, 6 Fish, 5 Imps. Alkin: 3, 5, 2, 2, 2 Ducks, 3 Bulls, 18 Archers, 4 Vassals, 30 Goblins, some Flies. The battle was tense; luckily, the Vassals never cast Stone Skin. In the end, I bought myself out with 9 skeletons, and my opponent was left with 1 Bull and 8 Goblins. The Bulls were excellent in this battle (home territory + upgraded Alkin, +2 to speed overall).
On level 116, I placed Earth Elementals and a Mage with Stone Skin to drive away Alkin, who was rushing, and 2 more units. Then, the Mages with Stone Skin took over. I was surprised that my opponent took a Beehive on day 2 with 6 Bees. But even that didn't save him.
Thank you for the game.
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