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Stealth Check: +50% Agility versus the target's Perception. Requires one turn to activate, no cooldown. Stealth attack deals double damage. (1) Assassination Penalties to the target in the gray zone of vision increase to 60%, and in the red zone to 100%. Melee: Attacks made directly from behind deal four times the damage, ignore resistances and armor. Only applicable with one-handed weapons. REQ: Stealth must be active, or the enemy must be unable to react - they are stunned or surrounded. Ranged: Attacks made from the red zone of vision deal two and a half times the damage. Damage does not stack with Stealth. (2)
To activate Assassination, does the archer need active Stealth? Where is this red zone located? How does Stealth work in combat - does the character become invisible, and the enemy cannot attack him? Does it last only until the attack, or for a certain number of turns?Xezbeth
Knowledge of Vital Points Each attack deals (Perception/8)% damage to the target's maximum HP and Dodge/Accuracy. When used with Aggression, the effectiveness is four times lower. (1)
I don't quite understand... So, is it based on Dodge or Accuracy? Or is it chosen randomly?