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#180
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Heart Strike
Critical hits ignore armor. Opponents with less than 20% health die.
Cooldown: 2 (VIT=25), 1 (VIT=35), 0 (AGI=45)
Why do the first two cooldowns depend on Vitality, while the last one depends on Agility?
And does it not work without ancient weapons?

What is the exact dependence of dodge on AGI (and presumably MEN of the attacker)?

What advantages does wielding a weapon in each hand give? Can one be a spear, and the other a gun/bow, for example?

Also, it seems to me that the Suena religion gives too much of a bonus compared to the others. The idea is understandable, but it's not necessary to spend points specifically on skills from the religion.

Is the origin bonus only for the Taoists?