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We started without any bargaining; both players liked the random castles, although the description in the header was a bit off. Therefore, the choice – to play or to struggle in poverty, or to play as the underdogs – didn’t spoil the mood.
Initially, the distribution was very good: a hidden stash of Vivs, Basilisks, 2 Lizards, Gnolls, and Beehives. I successfully squandered this bonus in a pre-max Nagash castle on day 122 (I forgot to combine my forces) – I could have earned the same amount by capturing a series of castles, but I decided to show off with a level 5 Tazar.
Everything else was bad – the only road, after 5 days and 4 zones, led to a small town in zone 18 (+ a Beehive). Fortunately, due to a generation bug, I was able to reach the center (33) on day 124, took a Beehive there for 56 Monks, and almost lost all my accumulated resources in the process. By day 133, I scouted and crawled along a penalty road to another network of roads – I took a village in zone 19, a 4th Beehive, and a Companion 7. This is where the network ended. I ran across 2 zones along the penalty road, arriving on day 142 in a village in zone 16, where there was a 5th Beehive (at least they weren’t all mini-versions… pre-mini). And a Mega-Utopia with a Castle building on day 144. By this time, I already had a Town Portal from the Grand Magus, but Crag didn’t have enough Wisdom, and Tazar didn’t have enough Earth, so I somehow managed to develop everything with a Cleric who had experience in Earth magic. After that, I ran, jumped, and galloped around the previously inaccessible 2 Beehives and 3 Utopias, which gave me a Knight Shield, +6 to all stats, and a hat. Scouts are collecting an elixir. Along the way, I killed Tazar with half of his artifacts – I decided to defend myself against a Companion Mage in his castle under the protection of the Knight Shield with archers, but he broke down the wall on the 2nd round with zero Ballistics, and 10 Nags finished them all off. But on day 211, Tazar found his way home and, with a Town Portal, restored justice. Without Double Damage and Town Portal, it would have been impossible – the roads and villages were located at distances of 4-5 days. Gradually, the forces became equal – I was lucky that my opponent only got a Necropolis on day 13 and didn’t use it, and even after taking Inferno on day 115, he didn’t start summoning Demons. If there had been an additional 3,000+ Skeletons and 400 Demons, even Crag with 100 Vivs would have barely been able to defeat that.
Thank you for the game.
Initially, the distribution was very good: a hidden stash of Vivs, Basilisks, 2 Lizards, Gnolls, and Beehives. I successfully squandered this bonus in a pre-max Nagash castle on day 122 (I forgot to combine my forces) – I could have earned the same amount by capturing a series of castles, but I decided to show off with a level 5 Tazar.
Everything else was bad – the only road, after 5 days and 4 zones, led to a small town in zone 18 (+ a Beehive). Fortunately, due to a generation bug, I was able to reach the center (33) on day 124, took a Beehive there for 56 Monks, and almost lost all my accumulated resources in the process. By day 133, I scouted and crawled along a penalty road to another network of roads – I took a village in zone 19, a 4th Beehive, and a Companion 7. This is where the network ended. I ran across 2 zones along the penalty road, arriving on day 142 in a village in zone 16, where there was a 5th Beehive (at least they weren’t all mini-versions… pre-mini). And a Mega-Utopia with a Castle building on day 144. By this time, I already had a Town Portal from the Grand Magus, but Crag didn’t have enough Wisdom, and Tazar didn’t have enough Earth, so I somehow managed to develop everything with a Cleric who had experience in Earth magic. After that, I ran, jumped, and galloped around the previously inaccessible 2 Beehives and 3 Utopias, which gave me a Knight Shield, +6 to all stats, and a hat. Scouts are collecting an elixir. Along the way, I killed Tazar with half of his artifacts – I decided to defend myself against a Companion Mage in his castle under the protection of the Knight Shield with archers, but he broke down the wall on the 2nd round with zero Ballistics, and 10 Nags finished them all off. But on day 211, Tazar found his way home and, with a Town Portal, restored justice. Without Double Damage and Town Portal, it would have been impossible – the roads and villages were located at distances of 4-5 days. Gradually, the forces became equal – I was lucky that my opponent only got a Necropolis on day 13 and didn’t use it, and even after taking Inferno on day 115, he didn’t start summoning Demons. If there had been an additional 3,000+ Skeletons and 400 Demons, even Crag with 100 Vivs would have barely been able to defeat that.
Thank you for the game.
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