+500 Castle
-1100 color
Lizard chose rests, I had two more. Immediately built and bought birds, so the spread was three heroes, but due to a good road junction and control, I decided not to rest. On the second day, I see three more controls and decide to play, although I'm dirt poor. By 117, I scraped together enough for bears in the fort.
On the second week, I started collecting controls. The first double: went in with 6 birds, 2 bears, and a devourer; ended up coming out with a bear and two birds. Two more controls turned out to be triples and one mini. Took the minimum; by the end of the week, defeated the computers — Tower and Rampart, Castle at home.
131 I take two triples, Kreg leaves and takes the nearest treasure zone. There I immediately shook down some ducks and through a one-way ran for the Dragon Utopia on potentially disputed territory, but there was a single with slag. Further on, there were many options of where to go, but then an enemy loser showed up in my unexplored and unbreached treasure zone (I only breached the lift from one side back in the first week); I return through the same system of one-ways, accelerate, and burst in there on the next move. Tazar died during acceleration in a village garrison, leaving boots for Kreg's memory, but the opponent had mostly collected the objects already; the purse was on Dessa, whom I didn't find. On his turn, Dessa runs out and stands within reach, but it was clear there would be a buyout — he has tactics, I don't. Nevertheless, I have to drive him off — I get my cash, Dessa goes home. I also break Kreg from there.
141 I take the Dragon Utopia in my super-treasure zone; there is a cap, I have expert air and mana for two DDs. On this day, I collect four experience boxes — Kreg gets them and experts tactics.
142 on the last move, I manage to break Kreg to replenish mana; Solmir stands before a one-way, planning to take the green Tower and break Kreg there. However, Dessa arrives himself from the side of the green computer and stays during acceleration.
143 I kill him with Kreg using mass haste.
Thanks for the game.
Had I known that one-ways weren't replaced, I would have sketched the templates differently. In the end, I rested 2 entries into a one-way exit and Galtran. I got what seemed to be a playable layout with 2 roads. However, both lead to the same zone in the underground... the 1st ended with a village and then a dead block (10-19 champions), the 2nd — of course, the exit from a one-way. There are 2 controls and a hive behind 50-99 elves. At home: 1,2,3,5,6 in the citadel. With full trade from 2 markets, by 121 I have 14 bulls and at least a devourer. After the battle with elves (80 with GS — quick showed a total wipe), hives (8) and buying weaves at home, army: 9 bulls, 13 weaves. The first control is a mini. The second is, of course, a maxi, and of course, griffins morale for 2-3 stacks every round. Total by 125: zero troops, not even enough money to buy out Tazar, nowhere to run. By hook or by crook, using a +4 helmet, a well, a scholar, and a shrine with a bolt — I thinned the remaining griffins with 3 mages, after which on 127 Tazar miraculously finally finished off this control. If I had waited for growth, then one could no longer count on anything at all. Thanks to such a move, by some roundabout ways through the wilderness, I burst into the central treasure zone and collected several hives right under the opponent's nose. Tazar, making an absolutely perfect move, ran out of mana, but Kreg came from the darkness and killed him on the last moves ("that feeling when..."). Dessa, taking 2 naga-banks, bought himself out and ran to the super-treasure zone, where he found a whole 1 hive, artifact +750 gold, and a box for 5K experience. Only one direction remained: toward the green computer, where a control had been spotted earlier. Then there was a fork into 3 directions, and it became clear that this is where Dessa would die. The autopsy showed that I couldn't have built control even theoretically. Running past the opponent to even 1 Dragon Utopia — also not possible. To give battle at any single moment of the game was also unrealistic (remember 3 controls on the opp's respawn). In general, looking at the open map, I saw no outs. Plus, the opponent played without blunders and gave no chances. Thanks for the game.