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RTF is a global modification that replaces all towns in the game.
To avoid being unsubstantiated, I will explain with examples. Regeneration => pain absorption. The essence: it's like a thirst for blood (which in Heroes 3 is fire), but with a different effect. Instead of increasing damage, it gradually absorbs it, putting the unit in a state close to berserk. Phantom => flaming phantom. The essence: an unstable copy of a unit that can move and deal damage, but is relatively easily destroyed. Blessing => righteous wrath (since there is no such skill anymore, as I understand it). Confusion => sleep. The essence: using water and cold to make the enemy unit incapacitated. Slow => slow. I don't see a problem here. And so on.
Well, with this approach, you can come up with any association, but still, regeneration turning into fire :smile18: has a clear connection either with water or with earth - here, not only associations play a role, but also elementary logic and at least some laws of nature. Of course, fire is not only destruction, but also a hearth that warms and shelters from the cold, for example, but it all turned out too unconvincing. There are, of course, spells that can be placed in two ways - for example, holy word can be used as air (an association with the heavens, as in Heroes 3) or as fire, as a sacred flame that burns away all evil (let's remember the same religious views on flame). But still, a number of spells have a clear connection with an element, and pushing this same unfortunate regeneration into fire - no, I'm sorry...
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...