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Teios
Once, the volcanic lands and fiery dungeons located in the far south of the continent were called Teios; now it is the mighty power of Ertenia, having subjugated the entire south of the mainland (except for Ishanad). The name was adopted because the seizure of these lands became the first step toward a global conquest organized by the followers of the revived teachings of Elulu-Suen. Hierarchy
Namhani (leader) — The Nine Pillars of Elulu-Suen; there can be no more and no fewer than nine. The defining qualities are personal strength and influence.
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Narahani (warlord). Warriors who failed to become Namhani, but are distinguished by outstanding strength and charisma.
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Ugaldagesi (governor) — rulers of cities. They are elected through personal duels between contenders (accordingly, the current ruler can always be challenged). Less frequently, they are appointed by a Namhani.
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Naramesh (warrior) — followers of Elulu-Suen and other warriors participating in the military campaigns of the Namhani.
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Meshed (commoner) — scholars, merchants, etc.
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Tresi (slave) — everyone else.
Population
Residents of Nozenrot and Ilinar — initially, the Elulu-Suen society was sponsored by wealthy and influential people from these countries, such as Jarevik (an aristocrat from Nozenrot, a former Namhani). Naturally, they brought with them a large number of people who also adopted the teachings of Elulu-Suen. Once Teios had already been formed in its current state, many warriors from these countries also moved here, wishing to embrace this culture (their fates varied, from Namhani to Tresi).
Wasteland dwellers — indigenous inhabitants of southern Ertenia; some surrendered without a fight, others participated in the initial military campaign.
Shunians and succubi — defended against the invaders to the best of their ability but lost. Subsequently, very many voluntarily adopted the teachings of Elulu-Suen.
Orcs — defeated by the warriors of Elulu-Suen, they became part of the new society voluntarily.
Ingi — brought by Jarevik.
Dwarves and Melhorians — those residents of Asvaldra and Melhoria who left their homeland because they differed from their fellow countrymen in their love for war.
Tilians — adventurers who traded war at sea for war on land.
Geirteians — some tribes who saw the appeal in the teachings of Elulu-Suen.
Kalevrits — traitors to the faith and fugitives, or warriors captured during military operations.
Assarians, Darnians, Taosians — individual representatives of these peoples.
Namhani and Their Domains
On a local level, the cities of Teios are governed by Ugaldagesi, but some of them, the largest, are personal domains of the Namhani. The laws of any city are established by its rulers, and the domains of the Nine Pillars of Elulu-Suen are a prime example.
The Namhani themselves hold ranks — from one to nine. The lower the number, the greater the influence they possess.
| Namhani: Nangilishima The central figure of Teios and modern Elulu-Suen. It was this man who found these ancient teachings and spread them across the continent. Possessing extraordinary charisma, Nangilishima managed to find like-minded individuals for the revival of Elulu-Suen, who subsequently became the pillars of this religion. The first were Ea — a sword master, Namgan — a Taosian wanderer, and Jarevik — an aristocrat from Nozenrot. Together, the four performed colossal work and traveled a vast distance so that Teios could become what it is now. Domain: Suentan (land of warriors) A majestic city erected on fiery lands that once served as home to red-skinned temptresses. Despite living conditions unfavorable for humans, it is the most populous city in Teios. As a rule, this is where the Namhani gather to discuss important matters. Prism of Youth: there exists a certain structure in Suentan that allows the Namhani not to age. Rank: I Origin Bonus: +2 DEF for combat specializations, +30% fire resistance. | |
| Namhani: Ea If in the original quartet of followers of the Elulu-Suen teachings Nangilishima was the decisive leader, Namgan a mysterious sage, and Jarevik a lover of talk, then Ea was a taciturn warrior completely devoted to honing her art of swordsmanship. Once, she traveled extensively through Ertenia. Meeting outstanding warriors, she always challenged them to a duel and never lost in her career. This was her sole goal: to become the strongest warrior in Ertenia. However, her streak of victories was destined to be interrupted. One day, she happened to fight an opponent who proved stronger than her. A silent warrior whose body and face were covered in scars defeated her without much effort, and she miraculously survived that day. This, however, did not stop her from practicing with the sword: on the contrary, she continued to perfect her skill for many years until she finally met Nangilishima, another opponent worthy of her blade. They fought until neither was able to hold a weapon in their hands, and the battle ended in a draw. Domain: Onitan (land of demons) Since its founding (six years ago), Onitan has served as a place for training promising warriors. Residents of Teios were given the opportunity to send their children to undergo the "Path of Demons" — a harsh trial determining an individual's worth. Those who passed this test were granted the honor of training under the guidance of the Namhani or her Narahani to become true warriors of Elulu-Suen. This practice allowed the children of many slaves to find freedom. Rank: II Origin Bonus: ACC +30%, AGI +30%, MEN +20%, MOV +4 | |
| Namhani: Namgan The most mysterious figure among the Nine Pillars of Elulu-Suen. Being a man gifted in everything, Namgan tried to find an application for his numerous talents, but none of the Taosian leaders inspired sympathy in him — they all seemed like ignoramuses locked in their own little worlds. Therefore, he abandoned this idea and set out to wander, continuing to perfect his skills. He was a master of any weapon, be it bow or sword, fought excellently with bare hands, perfectly mastered the magic of the Utiyama clan; he could prove himself on the battlefield as a brilliant tactician, and in peacetime as a competent economist... And this was only the tip of the iceberg of his knowledge and skills. The only thing he always lacked was a place where he could use all of this, but no country met his requirements and desires. What then was his surprise when he met Nangilishima, who not only brought him the teachings of Elulu-Suen that so strongly corresponded to his own worldview, but also the idea of creating a country from scratch? Domain: Elutan (land of enlightenment) The only city in Teios where Meshed stand on equal footing with Naramesh; here research in science and magic flourishes, and the concept of Elulu-Suen is explored. Rank: III Origin Bonus: [player creates independently, must be approved by the GM] | |
| Namhani: Zaralia Few know of Zaralia's role in modern history, although in reality, her actions became at least a catalyst for revolution in Ilinar. In addition to the art of disguise, this Ilinarian Sorceress possesses the ability for mass hypnosis. Settling in Gadar under the guise of a waitress, Zaralia increased the influence of her magic over the city day by day until she finally put it into action. The soldiers of Talaus Vanterfar slaughtered the king's soldiers, which allowed the Kalevrits to strengthen their position in southern Ilinar and finally destroyed King Engir's reputation. In Zaralia's plans, Deimos was to end up on the throne of Ilinar, followed by the weakening of the kingdom; however, a surprise awaited her. Domain: Etan (land of illusions) Etan is a city existing beyond the real world, where its inhabitants can experience everything they desire. Built with powerful sorcery, it sends people into a world of sweet dreams or terrible nightmares. Zaralia keeps it as a pendant and can at any moment summon warriors who have sworn loyalty to her for help. Enemies weak in spirit she sends to this same world to experience hellish torments. Rank: IV Origin Bonus: SP+20% | |
| Namhani: Carvelos Second generation Namhani. Carvelos inherited this title from Jarevik — his older brother. Naturally, in Elulu-Suen society, blood inheritance does not exist, which means he proved himself worthy of it. Jarevik, however, held the fourth rank, not the fifth. Initially, Carvelos treated the ideas of Elulu-Suen with skepticism, but the offer to travel with his beloved brother, whom he respected more than anyone in the world, was too promising, and so he agreed — and in the end did not regret it; the brotherhood of Elulu-Suen gave him everything he lacked in Nozenrot. After Jarevik's death, he swore to slay those who caused his death. Domain: Iltan (land of knights) The architecture of Nozenrot is clearly visible in the city; it is built in the image of an impregnable fortress. Iltan is located by the eastern sea, and therefore it is not as hot as in the rest of Teios. The second largest city and main port of Teios; residents of central and northern Ertenia wishing to join the ranks of Elulu-Suen warriors most often choose this city as their first stop. Rank: V Origin Bonus: immunity to critical hits. | |
| Namhani: Zimudar Second generation Namhani. Zimudar is the last chief of the free orcs. In battles with the warriors of Elulu-Suen, he stood until the end and even managed to kill the previous Namhani during the last large-scale battle (he was an Ilinarian warrior) shortly before his tribe lost the fight. In the new Teios, he quickly earned authority and later his current place in Elulu-Suen society. Domain: Zimutan (land of Zimudar) Zimutan was founded in a huge hole (depth ~100m) on the expanses of the orc own wastlands. This is the most brutal city in all of Teios, where Meshed are equated to Tresi. Slaves work day and night extracting raw materials, while Naramesh motivate them with lashes of whips. The most terrible methods of torture are practiced here, and warriors can easily kill someone in the most painful way without any particular reason. Rank: VI Origin Bonus: HP +30% | |
| Namhani: Airy Second generation Namhani. Before joining the brotherhood of Elulu-Suen, Airy served in the Ilinar legion (in a battle with which her predecessor died) and found no joy in it. No matter how wonderful a warrior she was, nothing but promotions awaited her on this path. The money paid to legionnaires was undoubtedly good, but she wanted much more. For this reason, when she was interrogating Teios prisoners, the society of Elulu-Suen greatly interested her, which subsequently became the cause of her desertion. Domain: Enluan (treasury of the world) Airy and her Naramesh defeated the Tilians at sea and captured one of their islands. Good climate, beautiful nature, abundance of necessary resources, and complete protection from attack by land — an ideal place for a person like Airy. The main difference (besides those already mentioned) from other cities of Teios is the presence of strict laws, extending even to the point that littering is forbidden here. Treasury: Airy is a pronounced aesthete and lover of collecting various objects, whether they be works of art or means of killing. A huge treasury built by her order is intended to be a place where all the most interesting things in the world will be stored. Rank: VII Origin Bonus: artifact. | |
| Namhani: Louis Second generation Namhani. Louis Alvarez, an ex-paladin, was wanted by the church for a long time for his numerous sins and was almost brought home to his execution; however, nature was on his side: the ship transporting him hit a storm, allowing him to avoid imminent death. After this, he traveled a long way during which many fascinating events awaited him, starting at least with the fact that this journey began in the company of a dark-skinned insolent man devoid of manners, a walking icicle, and a foolish sorceress. Finding himself in Teios, Louis killed his predecessor in a duel, choosing the weakest one. Not that he was unsure of his own strength, but rather his practicality played its part. Domain: Sintang (land of sinners) Primarily, Kalevrit traitors, those excommunicated from the church, and other people with dark pasts and even darker desires gather here. Rank: VIII Origin Bonus: Kalevrits and non-humans receive double damage from any source. | |
| Namhani: Meligor In the past, Meligor was an outstanding warrior in one of the Ilinarian provinces bordering the lands of the Geirteians. Defending against constant barbarian raids, Meligor managed to earn the respect of his comrades, who approvingly called him the "harbinger of death." He had his own family and wealth, but time passed and he gradually began to be disappointed in life. His body became weaker and he could no longer hold a sword as confidently as before. When he hit his sixth decade, he suddenly realized that he very much did not want to die. Like, at all. Then he left his family and set out to find the secret of immortality. He found his answer in the research of Krass — an ancient Warlock. Spending ten years on this, he finally managed to achieve what he wanted, even if he had to part with his humanity. Understanding that no one at home would accept his new appearance, Meligor decided to find those who could accept him and where he could finally freely wield his two-handed sword again. And Jarevik found him, offering him to join their modest brotherhood. In the battle at Daggernight fortress, Meligor was defeated, but subsequently his body was restored by Namgan. Domain: Aggatan (land of the dead) Effectively — the cemetery of Teios. A magical generator that brings the dead back to life stands here. Namgan developed it based on Krass's research provided to him by Meligor. Meligor's subordinates regularly bring fallen warriors from both sides here. It is known that those raised retain their mind and will, but cannot return to life a second time. Rank: IX Origin Bonus: Character Health <80% — final damage to character is reduced by 20% Character Health <60% — final damage to character is reduced by 40% Character Health <40% — final damage to character is reduced by 60% Character Health <20% — final damage to character is reduced by 80% Character Health <10% — final damage to character is reduced by 90% Health +400% The character cannot be healed. Immunity to mind-affecting effects and other perks of being undead. |
Movement
Naramesh and above are not restricted in their freedom of movement and, in principle, can move around Teios and even travel beyond its borders if they have the desire to do so.