Skip to content

Expedition: general discussions.

User Avatar
#739
Auto-translated
You said "come on, don't say that" in response to my statement about the inappropriateness of comparing the strength of characters through a duel rather than a battle with a group of enemies.
So why "nerf" them if you now admit that the current situation is adequate for mages?
Oh, I apologize; it's just that I keep losing my train of thought when typing on my phone.

In general, if we take a mage who isn't overly powerful, without considering magical abilities and various skills, we have 1000 mana and spells that kill >80% of enemies in one hit. In battle, we get, let's say, 5-10 casts with spells that cost an average of 100-200, which is definitely too much. However, the problem is that simply reducing the maximum mana pool won't fix anything; otherwise, weaker mages will not only become useless, but it also won't make sense to choose other races as mages.
Therefore, I concluded that we need to come up with something that wouldn't change the current balance of power but could somehow reduce mana regeneration or increase the cost of spells for advanced mages. This is, again, more of an argument in favor of hybrid classes, because right now, as I see it, investing in several different skill branches is quite useless.

Whatever