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Epic War Age (EWA) - Adapted Mod Collection

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#168
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Dyrman
In my map Absolute Power, which is definitely in the EWA build, this file was moved to a different location. This was done so that most players could not modify the map through the editor.
Fix the paths or remove the map from the build if it still causes problems. Currently, the "anti-editor" is no longer relevant.
The search for map.xdb in the archive is recursive; it doesn't matter where it is located.
Ideally, you should first look for map-tag.xdb and check the path within it. But I don't feel like rewriting everything...
Few people change the name of map.xdb, and since only maps without scripts need to be "patched," such a probability is extremely low. But even if such a map appears, the MegaAI, TE, and RM scripts simply won't work in multiplayer (I added a check for the existence of map.xdb in the archive; the launcher will no longer crash; it will just skip the map).
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

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