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An interesting rules question has come up for the SoD mirror, and since the HeroesWorld rules are still in development, I will outline the general points mandatory for all participants of this Satellite.
1). Before the game, each participant may ban 0 to 1 Castle, then a mandatory Castle is generated. Who bans a Castle first is determined by a coin flip.
2). Next, there is a draft for the hero. Each participant may ban 0 to 1 hero, then a draft takes place to choose first from the remaining ones. Who bans a hero first is determined by a coin flip.
3). Next is a draft for color. The final sum is transferred from the winner to the loser.
4). Redraw is allowed. Negotiate accordingly.
5). Hit and Run is forbidden.
6). Philosophy of sameness for h3dm1:
Based on the idea that both opponents have everything identical (well, except for heroes for now...), there is no point in additional restrictions, meaning players can move wherever they want and pick up/visit any objects without breaking the guard!!! This includes using Fly or Dimension Door.
7). As for all L+U - there is a restriction of 1 Dimension Door per turn per hero.
8). It is allowed to buy and upgrade any monsters.
9). Diplomacy, Cloak of the Undead King, Cartographer, Hill Fort, and the use of game cheats/bugs described in the HeroesWorld rules are FORBIDDEN!!!
10). When not starting with a Necropolis Castle, it is forbidden to build the Amplifier +10% to Necro in secondary towns. Otherwise, there would be a strong imbalance depending on who gets Necro and who doesn't. I hope Wizard can make identical heroes or do something about Necro))
11). If I remember anything else, or if I am reminded of something, I will add it.
Added after 11 minutes
Please note that Redraw is allowed on the following templates:
h3dm1, 8mm6a, 6lm10a, Anarchy
On the templates JebusCross, Diamond, Mini-Nosta, Redraw is FORBIDDEN!!!
However, by agreement with your opponent, but only BEFORE THE GAME! You can negotiate and change the rules as you wish!
1). Before the game, each participant may ban 0 to 1 Castle, then a mandatory Castle is generated. Who bans a Castle first is determined by a coin flip.
2). Next, there is a draft for the hero. Each participant may ban 0 to 1 hero, then a draft takes place to choose first from the remaining ones. Who bans a hero first is determined by a coin flip.
3). Next is a draft for color. The final sum is transferred from the winner to the loser.
4). Redraw is allowed. Negotiate accordingly.
5). Hit and Run is forbidden.
6). Philosophy of sameness for h3dm1:
Based on the idea that both opponents have everything identical (well, except for heroes for now...), there is no point in additional restrictions, meaning players can move wherever they want and pick up/visit any objects without breaking the guard!!! This includes using Fly or Dimension Door.
7). As for all L+U - there is a restriction of 1 Dimension Door per turn per hero.
8). It is allowed to buy and upgrade any monsters.
9). Diplomacy, Cloak of the Undead King, Cartographer, Hill Fort, and the use of game cheats/bugs described in the HeroesWorld rules are FORBIDDEN!!!
10). When not starting with a Necropolis Castle, it is forbidden to build the Amplifier +10% to Necro in secondary towns. Otherwise, there would be a strong imbalance depending on who gets Necro and who doesn't. I hope Wizard can make identical heroes or do something about Necro))
11). If I remember anything else, or if I am reminded of something, I will add it.
Added after 11 minutes
Please note that Redraw is allowed on the following templates:
h3dm1, 8mm6a, 6lm10a, Anarchy
On the templates JebusCross, Diamond, Mini-Nosta, Redraw is FORBIDDEN!!!
However, by agreement with your opponent, but only BEFORE THE GAME! You can negotiate and change the rules as you wish!

