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Start with Ain – level up her first two skills, then switch to someone more promising (Kir would be great here).
Ain sniffs around the pillars and checks the tavern every week, looking for a hero with the right magic, studies everything, and teaches the folder. Because you can’t level up the guild with just pebbles. We also buy native heroes for +30-40 skill points.
Otherwise, Torosar is not bad – archer and ballista are great at the start, and tactics are always useful. The rest are not very good, except maybe Kir with a diploma.
You can run around for 2 weeks with just skill points and a few leveled-up gargoyles, especially if you get lucky with magic. Torosar’s gargoyles are excellent – they can block archers in one turn.
It’s a shame that there are no dancers with pebbles on the snow. And the penalty for enemy warriors is huge, but you can get a good boost with leveled-up gargoyles.
If you invest in earth expert right away, then finding a teleport or force field is a guaranteed win against the nagas and cans, just using skill points without any losses.